Resuming the Journey: Maintenance & Planning
Author: Daniel Ben Zvi
Date: 01/13/2024 EST
Blog Entry Part 1: Back from Break
This week marked our return from a three-week winter break. While it was a refreshing hiatus, it came with the challenge of getting back into the project's codebase. Reacquainting myself with the intricacies of our system was necessary to dive back into development.
Blog Entry Part 1: Planning Ahead
As I resumed work, my focus shifted to planning the implementation of our character enhancement system. This forward-thinking approach allowed me to anticipate potential issues and chart a course for the system's development.
As I started laying the groundwork for our upcoming character enhancement system, Working on C++ blueprint interfaces, I aimed to align the development with my initial plans. However, the journey involved continuous adjustments and refinements to ensure a seamless integration into our project.
Blog Entry Part 1: Balancing Act
Despite the progress, a lingering concern emerged regarding time constraints. The final month of our project looms, and balancing the completion of minor tasks, addressing instructor feedback, and implementing the character enhancement system requires strategic planning, the week served as a reminder of the delicate balance between ambition and time constraints in the world of game development.
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Cyber Siege
Third-to-First person Castle Defense game
Status | In development |
Author | TheCodeCollective |
Tags | 3D, First-Person, Futuristic, Robots, Singleplayer, Third-Person Shooter, Tower Defense, Unreal Engine |
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- Revamping Reticles: Adding Specific DynamicsFeb 02, 2024
- Spider Enemy Dying in the AirFeb 01, 2024
- Small Changes: Beginning vs End of developmentJan 27, 2024
- Airstrike TimerJan 25, 2024
- Overcoming Code Mazes: Transitioning to Radial Progress Bars in Unreal EngineJan 20, 2024
- Airstrike Power-UpJan 18, 2024
- Drone Enemy Particle Effect BugJan 11, 2024
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