Cyber Siege
Devlog
- February 03, 2024 by TheCodeCollective#Unreal Engine, #Cyber Siege, #Gameplay, #HUD, #Minimap, #Visual Cues, #SFXAuthor: Daniel Ben Zvi Date: 02/03/2024 EST Blog Entry Part 1: The Suggestion This week's focus was on elevating player experience through enhanced visual cues. Acting on the suggestion from our instr... Continue reading
- February 02, 2024 by TheCodeCollective#Unreal Engine, #Cyber Siege, #Reticle, #Dynamic, #Widget, #MaterialAuthor: Daniel Ben Zvi Date: 02/01/2024 EST Blog Entry Part 1: The Problem This week, my focus was on the reticle system in our game's user interface. Originally a static element, the reticle lacked t... Continue reading
- January 20, 2024 by TheCodeCollective#Unreal Engine, #CyberSiege, #Progress Bar, #Widgets, #MaterialAuthor: Daniel Ben Zvi Date: 01/19/2024 EST Blog Entry Part 1: Navigating the Code Labyrinth This week's journey led me through the intricate codebase as I sought to replace the text-based countdown t... Continue reading
- January 13, 2024 by TheCodeCollective#Unreal Engine, #CyberSiege, #C++, #Interface, #Maintenance, #Winter BreakAuthor: Daniel Ben Zvi Date: 01/13/2024 EST Blog Entry Part 1: Back from Break This week marked our return from a three-week winter break. While it was a refreshing hiatus, it came with the challenge... Continue reading
- December 15, 2023 by TheCodeCollective#Unreal Engine, #Cyber Siege, #Headshot, #Collider, #AI, #Navigation, #Map, #Map Marker, #ComponentAuthor: Daniel Ben Zvi Date: 12/14/2023 EST Blog Entry Part 1: The Headshot Headache This week's journey in game development kicked off with a puzzling bug affecting AI navigation tied to the headshot... Continue reading
- December 09, 2023 by TheCodeCollective#Unreal Engine, #CyberSiege, #Cinematics, #Dynamic, #Main Menu, #Sequencer, #CameraAuthor: Daniel Ben Zvi Date: 12/08/2023 EST Blog Entry Part 1: The Problem During this week's endeavors, I delved into the intricate world of Unreal Engine's cinematics feature to construct a dynamic... Continue reading
- December 02, 2023 by TheCodeCollective#Unreal Engine, #CyberSiege, #Scoring SystemAuthor: Daniel Ben Zvi Date: 12/01/2023 EST Blog Entry Part 1: The Week's Focus This week, my journey in game development didn't present any formidable challenges, but it was a week of refining and en... Continue reading
- November 25, 2023 by TheCodeCollective#Unreal Engine, #Cyber Siege, #Lazy Initialization, #Execution OrderAuthor: Daniel Ben Zvi Date: 11/24/2023 EST Blog Entry Part 1: The Problem Navigating the landscape of Unreal Engine, while my implementations required access to update external resource, I encountere... Continue reading
- November 16, 2023 by TheCodeCollective#Unreal Engine, #Cyber Siege, #HUD, #Refactoring, #Centralizing, #Defragmentation, #Domain of ResponsibilityAuthor: Daniel Ben Zvi Date: 11/16/2023 EST Introduction: During this week's sprint, a significant focus was dedicated to the intricate task of refactoring and centralizing the HUD elements in our gam... Continue reading
- November 10, 2023 by TheCodeCollective#Unreal Engine, #Cyber Siege, #Blueprint, #Map, #Minimap, #HUD, #CalculationsAuthor: Daniel Ben Zvi Date: 11/10/2023 EST Part 1: The Challenge This week, my focus shifted to one of the critical elements in our game - the minimap. While the process seemed straightforward, ensur... Continue reading
- November 09, 2023 by TheCodeCollective#Cyber Siege, #Tower Defense, #Third Person, #First person, #Drone, #Enemy, #AIAuthor: Austin Anderson Date: 11/9/23 Problems: Creating the drone enemy presented many challenges. I realized that flying enemies is something that is particularly difficult. Most of the tutorials I... Continue reading
- November 04, 2023 by TheCodeCollective#Unreal Engine, #Cyber Siege, #Consistency, #C/C++, #Blueprint, #Cheat Manager, #Cheat Extension, #Planning, #Game DevelopmentAuthor: Daniel Ben Zvi Date: 11/03/2023 EST Part 1: The Problem This week, I encountered a unique challenge in the development of our project. The issue revolved around the use of Unreal Engine's Chea... Continue reading
- October 28, 2023 by TheCodeCollective#Unreal Engine, #Cyber Siege, #GUI, #Refactoring, #Consistency, #RedundancyAuthor: Daniel Ben Zvi Date: 10/27/2023 EST Part 1: The Problem In my game development journey this week, I encountered a significant UI challenge. My UI elements, residing in both the Main Menu and i... Continue reading
- October 26, 2023 by TheCodeCollective#Unreal, #unreal engine, #game dev, #spawners, #bugs, #Prototype, #early development, #glitchAuthor: Austin Anderson Date: 10/26/23 Problems: The biggest problem I had this week was the enemy spawning. Originally, it would only spawn one at a time, no matter how many times I looped the spawn,... Continue reading
- October 20, 2023 by TheCodeCollective#Unreal Engine, #Cyber Siege, #GUI, #Input, #Spin Box, #Slider, #EventsAuthor: Daniel Ben Zvi Date: 10/20/2023 EST Part 1: The Problem This week, my primary task revolved around the development of the "Cheats" menu within our game. One of the menu's essential components... Continue reading
- October 14, 2023 by TheCodeCollective#Unreal Engine, #CyberSiege, #Audio, #Sound Class, #Sound Class Mix, #GUIAuthor: Daniel Ben Zvi Date: 10/13/2023 EST Part 1: The Problem As a team member working on our game project, I encountered a challenge related to audio manipulation through the game's user interface... Continue reading
- October 13, 2023 by TheCodeCollective#AI, #Artificial Intelligence, #enemies, #system build, #build, #attack, #delegate, #unreal, #state machine, #deathAuthor: Austin Anderson Posted on: 10/13/23 For the system build, one of the requirements was to have a game loop. Obviously, to complete a game loop, the enemies would have to be able to attack the p... Continue reading
- October 13, 2023 by TheCodeCollective#Setup Build, #Third Person, #First Person, #Castle Defense, #Robots, #Futuristic, #Horde AIIn Cyber Siege the player will be defending their castle from a horde of robots. The player will be able to place and upgrade mobile defense turrets, and temporarily slow and reroute the enemies with... Continue reading