Dynamic Main Menu Using Cinematics
Author: Daniel Ben Zvi
Date: 12/08/2023 EST
Blog Entry Part 1: The Problem
During this week's endeavors, I delved into the intricate world of Unreal Engine's cinematics feature to construct a dynamic main menu for our game. The primary challenge revolved around acquainting myself with the behavior of the cinematics feature and its sequencer. Tweaking parameters to achieve the desired transitions proved to be a bit elusive, with issues often arising without clear causes.
Blog Entry Part 2: The Solution
Despite the initial complexities, I navigated through the challenges by embracing trial and error. My quest for solutions led me to online references that shed light on configuring the sequencer's boundaries and traditions. Through persistence and a blend of experimentation, I successfully crafted a dynamic main menu that seamlessly integrates with our game, providing players with a visually engaging and intuitive experience.
Get Cyber Siege
Cyber Siege
Third-to-First person Castle Defense game
Status | In development |
Author | TheCodeCollective |
Tags | 3D, First-Person, Futuristic, Robots, Singleplayer, Third-Person Shooter, Tower Defense, Unreal Engine |
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